Killketz

Kiliketz, the ice mephit    CR 3
XP 800
Mephit, ice (Pathfinder RPG Bestiary 202)
N Small outsider (cold)
Init +6; Senses darkvision 60 ft.; Perception +6


Defense


AC 17, touch 14, flat-footed 14 (2 Dex, +1 size, +3 natural, +1 dodge)
hp 19 (3d10
3); fast healing 2
Fort 2, Ref 5, Will +3
DR 5/magic; Immune cold
Weakness vulnerability to fire


Offense


Speed 30 ft., fly 40 ft. (average)
Melee 2 claws 5 (1d31)
Special Attacks breath weapon
Spell-Like Abilities (CL 6th; concentration +8)
   1/hour—magic missile
   1/day—chill metalsummon


TACTICS


During Combat From his perch, he leads with chill metal, then magic missile (he shoots three missiles).
He uses his breath weapon on anyone who tries to climb the rigging.
Morale Kiliketz tries to flee if he is reduced to eight or less hit points.


Statistics


Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk 3; CMB 3; CMD 16
Feats Dodge, Improved Initiative
Skills Bluff +8, Fly +10, Perception +6, Stealth +12
Languages Auran, Common


Special Abilities


Breath Weapon (DC 13) (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a 1 racial bonus. A cone of ice that deals 1d4 cold damage. The cold also causes living creatures to be 
Chill Metal (1/day) (Sp) As the spell. DC 14, caster level 6th.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Healing (if below freezing) 2 (Ex) Heal damage every round unless you are killed.
Flight (40 feet, Average) You can fly!
Immunity to Cold You are immune to cold damage.
Magic Missile (1/hour) (Sp) As the spell. Caster level 6th.
Summon (level 2, 1 mephit of the same type 25%, 1/day) (Sp) A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of success (as specified in the creature's entry). Roll d%: On a failure, no cr
Vulnerability to Fire You are vulnerable (
50% damage) to Fire damage.

Killketz

Way of the Wicked TylorHughes TylorHughes