Way of the Wicked
Kiliketz, the ice mephit CR 3
Mephit, ice (Pathfinder RPG Bestiary 202)
N Small outsider (cold)
Init +6; Senses darkvision 60 ft.; Perception +6
AC 17, touch 14, flat-footed 14 (3); fast healing 2
Fort 5, Will +3
DR 5/magic; Immune cold
Weakness vulnerability to fire
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws 1)
Special Attacks breath weapon
Spell-Like Abilities (CL 6th; concentration +8)
1/day—chill metal, summon
During Combat From his perch, he leads with chill metal, then magic missile (he shoots three missiles).
He uses his breath weapon on anyone who tries to climb the rigging.
Morale Kiliketz tries to flee if he is reduced to eight or less hit points.
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk 3; CMD 16
Feats Dodge, Improved Initiative
Skills Bluff +8, Fly +10, Perception +6, Stealth +12
Languages Auran, Common
Breath Weapon (DC 13) (Su) Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a 50% damage) to Fire damage.